1MOVEMENT HOOPS TOURNAMENT RULES
- 1st – 2nd Grade: 2 – 20min Halves Running Clock.
- 3rd Grade: 2 – 12min halves with stop clock…clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
- 4th – 6th Grade: 2 – 13min halves with stop clock..clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
- 7th & 8th Grade: 2 – 14min halves with stop clock….clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
- H.S. 2 – 15min halves with stop clock….clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
- Halftime will be 2 minutes. A minimum 3-minute pre-game warm-up will be given if games are running behind schedule.
- Timeouts (1) 30 sec & (1) 60 sec per half & 1 per overtime….No carry over.
- First overtime will be 2-minutes stop clock: Second overtime will be 1-minute stop clock: Third overtime will be Sudden Death
- Each team is responsible for providing a designated representative to assist in keeping the score book or running the game clock. This must be an adult who will conduct themselves in a professional manner and will not be allowed to coach from the scores table.
- Fouls (6per player) (7 team fouls will be 1 and 1) (10 teams fouls will be double bonus).
- If a player plays on 2 teams within the same division both teams will be disqualified.
- If a team is up 20+ with 2 minutes left to go in the game, the game is over.
BALL SIZE
- 1st– 6TH GRADE 28.5
- 7TH & ABOVE MEN’S BALL
TIE BREKER
- Head to Head
- Points Scored
- Coin flip
- In the event of a forfeit, team will be awarded 15pts.