1MOVEMENT HOOPS TOURNAMENT RULES

  1. 1st – 2nd Grade: 2 – 20min Halves Running Clock.
  2. 3rd Grade: 2 – 12min halves with stop clock…clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
  3. 4th – 6th Grade: 2 – 13min halves with stop clock..clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
  4. 7th & 8th Grade: 2 – 14min halves with stop clock….clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
  5. H.S. 2 – 15min halves with stop clock….clock will run with 20pt lead – rule applies for both halves … Lead must get below 15pts to stop clock.
  6. Halftime will be 2 minutes. A minimum 3-minute pre-game warm-up will be given if games are running behind schedule.
  7. Timeouts (1) 30 sec & (1) 60 sec per half & 1 per overtime….No carry over.
  8. First overtime will be 2-minutes stop clock: Second overtime will be 1-minute stop clock: Third overtime will be Sudden Death
  9. Each team is responsible for providing a designated representative to assist in keeping the score book or running the game clock. This must be an adult who will conduct themselves in a professional manner and will not be allowed to coach from the scores table.
  10. Fouls (6per player) (7 team fouls will be 1 and 1) (10 teams fouls will be double bonus).
  11. If a player plays on 2 teams within the same division both teams will be disqualified.
  12. If a team is up 20+ with 2 minutes left to go in the game, the game is over.

BALL SIZE

  1. 1st– 6TH GRADE 28.5
  2. 7TH & ABOVE MEN’S BALL

TIE BREKER  

  1. Head to Head
  2. Points Scored 
  3. Coin flip
  4. In the event of a forfeit, team will be awarded 15pts.